I love how the knee jerk response to a very real problem is to sweep the shit under the carpet and pretend that it doesn't stink. Tom's objection to the selecting your own nation is a valid concern, and he's doing us all a favor by pointing it out. On the other hand, Kaner has correctly noted that the option to chose your own country exists for reasons of versatility in creating variants, tournaments, and/or special rules games where it is advantageous to be able to pick your own nation. What everyone here is missing is the very real concern that this option is being used in regular games without special rules, or any need to individually select starting positions. What's being missed is how players are setting up games with prearranged alliances that benefit from the ability for two (or more) players to form their alliance and then pick nations that put other players at an immediate disadvantage. The game that sparked this conversation is being touted as a game for strong and reliable competition, when the reality of the situation is that it is inviting mischief to take place.
Fasces has apparently adopted the Guaroz approach to shouting down any suggestions made here that differ from the standard operating procedure. The 'if you don't like it, don't play' response is just snide and redundant, and from someone representing the moderator team, pretty unprofessional. How nice of you to allow Tom to have an opinion (as long as he keeps it to himself). Tom's concerns are expressed not to prevent anyone from having fun, but to provide a fair playing environment free from exploitation and cheating. While there are clearly some reasons to include this set up as an option, Tom's concern that it's implementation in a game (live his new world map design) is that it's being used as a default, absent any specific reason or special rules that require it. And in spite of the hear no evil, see no evil mentality to cheating and game exploitation here there is some pretty fishy stuff going on. If you guys want to ignore it and allow it to continue, that's fine, but it's a benefit to other players looking for serious games that observations like this are made.
And just as with the now dismissed (by Guaroz) conversation that the PPSC used as a default Tom is trying to note that choosing your own country in a regular game is bad precedent. And it is. What lost in the la-la land of options here is that many of the standard diplomacy conventions are there fore a reason. So if there is no specific reason to choose your nation, then you get it randomly assigned (like picking a playing piece out of a hat). Likewise Diplomacy is a played to have one winner. Absent any specific reason while alternate victory conditions should be used, Diplomacy is a game where the winner takes all. These concepts are not some obscure preferences form old farts. They are essential elements of the game of Diplomacy, which are intentionally being pissed away here in the name of optimal variation. The diversity of game setting here is a great thing. It's a great part about this site, as it offers a wide set of choices for game set up. The problem comes when the defaults are improperly established (as the are here) and the 'regular' games take on these variant/special settings.
By the way, team games do not "require" this setting. There is noting preventing a team game SRG from being played with random nation assingments. NOTHING. It might actually be a lot more fun than the previously experiments team games that result in immediate map gridlock because Diplomacy is not a team game, and places teams of adjacent members simply reduces the number of diplomatic options. Just because you refuse to consider that as a way of playing team games, does not mean that the option is necessary or even good for them.
I think that point that needs to be stressed is that the ability to choose your own nation is a nice feature for some applications, but it should be avoided absent the special circumstances that it was created for. And this is where the efforts of voices like Fasces and others on the mod team could be better directed, since there is a ga