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A place to discuss topics/games with other webDiplomacy players.
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kaner406 (2061 D Mod (B))
09 Sep 13 UTC
Twilight Struggle
So I'm expecting this game to arrive by post soon (and pretty excited!) - any advice from anyone who has played this game?
0 replies
Open
Anon (?? D)
08 Sep 13 UTC
modern gunboat: strong, open position as Turkey
http://vdiplomacy.com/board.php?gameID=15551
0 replies
Open
non-diplomat (922 D X)
07 Sep 13 UTC
Economics-Constrained Maximization
Plz join

http://www.vdiplomacy.com/board.php?gameID=15835
1 reply
Open
Chaqa (1586 D)
08 Sep 13 UTC
Bug report for Layered Map
So I'm trying to convoy an army from map 2 to map 1. I have fleets in the bordering sea territory in maps 1 and 2, and a fleet in the destination bordering in map 2. It SHOULD work, but when I try to enter it the convoy orders all disappear and it gives me an error.
1 reply
Open
Synapse (814 D)
05 Sep 13 UTC
Take over
Someone want to take over China in this game? I'm really not feeling it. You are in a decent position though
6 replies
Open
cypeg (2619 D)
05 Sep 13 UTC
(+2)
the moment you want to punch someone
because he steals your vital center in a gunboat game. dude, we have different enemies, we are both small powers why did you attack me again and again ..selfish egoistic player. Cant wait to reveal the anonymous name and bitch slap you
4 replies
Open
drano019 (2710 D Mod)
23 Aug 13 UTC
Competitive Dip Round 2
So the first "Competitive Dip" game has finished, with Ruffhaus, Mapu, and myself ending in a 3 way draw. So I'm back, calling for Round 2! Who wants in? Personally, I'm hoping to try out Rinascimento as a "competitive" game just to see how it plays out!
General Cool (978 D)
23 Aug 13 UTC
Remind me again what the rules are for "competetive" games? I might like to join in this round!
drano019 (2710 D Mod)
23 Aug 13 UTC
It's quite simply a gentleman's agreement GC: Play Diplomacy the way it was intended to be played when it was first created.

This means:

No unbreakable alliances
No pre-arranged draws (this one caused some issues in the last game. Basically, no arranged draws from before the game starts (aka metagaming), and no deciding to 2 or 3 way draw the game early on and then carrying through with the plan).

And most importantly: Play to win!

If everyone plays to win, the other two "rules" will be taken care of. Unbreakable alliances would come apart as people strive for the solo, as would pre-arranged draws.

These types of games have the potential for great fun. Last game, despite some drama, was possible the most fun I've had in a Dip game on vdip.
General Cool (978 D)
23 Aug 13 UTC
Ok, I think I can do that. Count me in for this one.
bozo (2302 D)
23 Aug 13 UTC
I would like to play again.
General Cool (978 D)
23 Aug 13 UTC
Rinascimento would be fun, or one of the other fairly balanced maps like Fall of the American Empire or Abstraction.
Depending on the map, and the phase length, I want to play. American Empire would get my vote.
drano019 (2710 D Mod)
24 Aug 13 UTC
Dr. Recommended -

Rinascimento is my current choice of maps, as I'd like to see how it plays out with people who are committed to a competitive game without NMRs and while playing to win. However, if we have trouble getting 12, or there's a lot of opposition to Rinascimento, it can always change.

Phase length is up for a vote, 36 hours will be default if not much voting occurs.

Players:
Drano019
General Cool
bozo
Dr. Recommended (?)
Shep315 (1435 D)
24 Aug 13 UTC
I'd be down for 36 hour phase Rinascimento if you need people
cypeg (2619 D)
24 Aug 13 UTC
I agree with Dr. So if Rin doesnt make it through let us know
General Cool (978 D)
24 Aug 13 UTC
36 hours sounds good to me.
Scordatura (1396 D)
24 Aug 13 UTC
I would like to join!
drano019 (2710 D Mod)
26 Aug 13 UTC
Updated:
Drano019
General Cool
bozo
Scordatura
Dr. Recommended (?)

Where are all my dippers from the last game?
RUFFHAUS 8 (2490 D)
26 Aug 13 UTC
(+3)
I'm not going to agree to play again under the "rules" as described. Unless we can come to a consensus resolving the matter of what involves the matter of what constitutes "early" and when it is allowable to discuss a draw, specifically an alliance draw.

Here's my problem with this, and it appeared in the last game and "early" was defined as being seen through one and only one person's perspective. I'm not going to go through that again. I play every game to win, and do not feel the need to defend myself against anyone who says otherwise. My record speaks for itself, and I carry a big enough reptatuon as a "stabber" that cannot be trusted to offset any notion of unbreakable alliances. With that said, I'm not going to join a game where someone dictates to me that I must break an alliance simply because it says so in the "rules" of the game.

Basically I do not like the wording of the rules, and they caused problems in the last game, and I will not play under them again until this is resolved. I would LOVE to play a game of competitive Diplomacy where everyone plays to win, but that game is simply called Diplomacy, and it doesn't need any special rules to be played. That is 'the way it was meant to be played'.

Prearranged alliances and grudges are not allowed in any games. That's cheating. A start to finish alliance that is mutually beneficial for both/all nations is not necessarily cheating. It's only cheating if the players never explore other options, such as individual victory, and use such an alliance to disrupt the game.

The gentleman's agreement need only be that every player will try to win/solo. That's fair enough, but it's also going to prove extremely difficult on the map that you've chosen.

Sorry to throw that wrench in the works, but if you want me in this you're going to have to drop the classification that this game has any special rules other than as necessary for the chosen variant. All Diplomacy is supposed to be competitive, and played to win. Making a special rule to play by the rules, is really just reinforcing the trash play that we're seeking to avoid.
drano019 (2710 D Mod)
26 Aug 13 UTC
Ruffhaus -

We've been through this before and we'll go through it again I guess.

We are playing on VDip. VDip allows game-long alliances that end in two way draws where neither partner explores additional options. Therefore, since we do not want that, we must make a "rule" to not allow it. You call it regular plain Diplomacy. That's great. I do too. But for everyone else on VDip who MIGHT NOT AGREE WITH US, we have to lay it out in terms of "rules" otherwise people won't know what's expected.

And again, stop the passive-aggressiveness of your posts. No one told you you HAD to break an alliance, and no one told anyone else they HAD to break an alliance. Ask the mods if you don't believe me. That conversation is over and done with.

Moving forward, I actually think this map is going to be far more interesting that Classic. Because of the unbalanced start positions, I suspect there will be a lot of early game cooperation that will lead to long-term alliances. That is expected on a map like this. However, if the game is played how I think it will be played, I suspect those alliances will have the chance to break down in the mid to late game. If not, well then, we might have proven that Rinascimento is a very flawed map since even in a "competitive" game, it is unworkable for certain powers to play for a real victory.
Leif_Syverson (1626 D Mod)
30 Aug 13 UTC
Sign me up..
RUFFHAUS 8 (2490 D)
04 Sep 13 UTC
I guess we will go through it again, drano. I'm interested in your concept of gathering competitive Dip players together for games. However, I'm not willing to call a game of standard regular Diplomacy a "special rules game". Diplomacy allows game long alliances. It's not a matter of VDip allowing them or not. There's nothing illegal, unethical, or wrong about a game long alliance. The problem that you and I appear to have hear (because I think we both agree on your concept) is that you're beating around the bush in your definitions. What you're talking about is honesty and integrity, and you don't want to call it that because you're too nice to come out and say that people cheat at VDip, and the moderators tolerate it, leading the community to accept it as encouraged and acceptable behavior.

There's no passive-aggression going on from me. I say what I mean. I think that's pretty clear. Maybe it comes across that way to you because I'm contesting your approach of labeling the game 'special rules' while at the same time I have nothing but respect for you. You're not part of the problem as a player. But as a leader, you're sugar coating the entire reason for why these games have an appeal.

The reality is that this failure to properly define the guidelines/rules for the game is going to lead to misinterpretations. It already has as we have both seen. Bringing it up here is not an attempt to dive into the details of the past, but to avoid it repeating itself.

So, I will repeat myself. I want to play, but only if we can be open and honest about the fact that there's nothing necessarily special about the rules we're playing under, absent a variant that requires them. Now if you want to go on the say that the 'group hug draws' will be frowned upon, or that prearranged alliances, and cross gaming will not be tolerated, that's great, but that's not really a 'special' rule. I hate to be so openly argumentative about this, but it's my opinion that you're doing more damage to the problem here by classifying standard play as special, thus driving the average player deeper into the coddled world of mediocrity where dubious ethical behavior is commonplace and accepted.

Rinascimento is not a flawed map because it's imbalanced. It's intentionally imbalanced. I think that you have to chalk that game up to a "for fun" experience, and accept that if you draw a weak power, that it's just a challenge to take it as far as you can. The odds are long, and that's part of the fun of it. The reason that this variant is not more popular is because the site tracks statistics, and awards points and rankings to performance. So anyone competing in those arenas is going to be pretty reluctant to take on a rather certain defeat.

Jimbozig (1179 D)
05 Sep 13 UTC
@drano and ruff - you guys both want the same thing. Obviously the problem and disagreement is communicating that to other players. Even in the first game that you organized, drano, there was some very questionable play that in my opinion countered the goals you set.

So, I agree with ruffhaus in that it simply comes down to integrity.It comes down to people buying into the "type" of game you're trying to play. Hopefully you do get a full game of players who all participate in this game for the same reasons, otherwise, I suspect that some people will be disappointed.
cypeg (2619 D)
05 Sep 13 UTC
If an alliance is created to prevent a solo then stabbing each other is impossible
To prevent all this I think only the standard map, the smaller than 7 maps and perhaps Known world can reduce the possibility of long term alliances.
RUFFHAUS 8 (2490 D)
05 Sep 13 UTC
(+1)
Drano, I apologize if my ranting appears like I'm pissing all over your project. I admire what you're doing very much. I just cannot buy into any more of the mealy mouthed sugar coating. You approach of softening the transition from the welfare state style games here, weaning players of the crack (points for everyone, win or lose) may be the better idea, but I cannot stomach it.

I hate rules lawyers, and lawyers in general for that matter. Part of the beauty of Diplomacy is it's pure simplicity. Adding a lot of rules and language added to games to define what "competitive" is only clogs the process. Diplomacy is an extremely competitive game, perhaps the most competitive game ever invented. It's a brutal, cut-throat, and down right nasty game played with seven players in a room all smiling at each other, while thinking of ways to send them to the couch in shame to watch football for the next 4 hours. There's absolutely no need to define why the game needs to be competitive in the first place. It inherently is.

Cypeg bring up another example of how introducing new rules to enforce 'competition' could create misunderstandings and bitterness if the games are played under you rules. Mind you I do *not* thin that it is you intention for this to happen, but it is often said that the road to hell is paved with good intentions. Sometimes in Diplomacy a grand alliance must be formed to prevent a solo, and if it is not 'unbreakable', then it will fail. So inserting a rule prohibiting unbreakable alliances is just changing the game too much. Every game is different too, so there's no defining a specific time when alliances can start and finish. Everyone's definition of early and late is going to be different based on their style, perspective, and position in the game.

Ultimately it comes down to integrity and playing under a gentleman's agreement to play all games to win>draw>lose. When everyone is doing that, the game works great with no need for more rules. When players cannot play under these conditions, everyone will see it, and the consensus should be an opinion that asks them not to play again.

Once again I'm sorry for going on and on. It seemed to me that I do want the same things that you do. However, maybe I have misunderstood your intentions from the beginning.
cypeg (2619 D)
05 Sep 13 UTC
I still remember my first diplomacy games (boardgame and pc-online) where the notion of draw didnt exist, and introduced only when the infrequent draw lines were in effect.


20 replies
Captainmeme (1400 D Mod (B))
05 Jun 13 UTC
Ankara Crescent 100% VCs
Usually, if you put a game on 100% Victory Conditions, it becomes rather boring - nobody ever fights for a solo, as it is almost always impossible, so everyone aims for a draw from the start.
148 replies
Open
Anon (?? D)
03 Sep 13 UTC
Need 4 more players for Sengoku map
as the thread title says, im searching for four more players to fill my "Japan United" game on the Sengoku map. Since creating a game alone does not seem to yield the required number of enthusiastic participants, ill try it via the forum. Only requirement is, that those people stay in game, even if shit starts to get serious for them ^^

http://www.vdiplomacy.com/board.php?gameID=15772
1 reply
Open
Hirnsaege (1903 D)
03 Sep 13 UTC
Gunboat game: obvious coordination outside the board
wondering how to react on a supported move in a gunboat that is either extremely unlikely to be guessed out of the blue by the supporter, or coordinated off-board, which should not happen in gunboats.
if my opponents coordinate off-board, this game is totally ruined for me and i can give it up right away, as i can't stand a chance against them if they are that well coordinated.
4 replies
Open
Alcuin (1454 D)
02 Sep 13 UTC
Sorry Folks
I am embarrassed to state that in the time since I lost my Internet Connection at home last Wednesday or Thursday, I have so far missed 22 turns, increasing my total from 5 and reducing my reliability rating to 90%. I apologise for this and hope to get my line fixed tomorrow.
3 replies
Open
Elm (992 D)
31 Aug 13 UTC
Known World
Hi all!

Could someone explain to me more clearly how neutral standing armies are rebuilt in Known World 901? I always thought that if you did not have an army in a territory, the neutral standing army got rebuilt, even if you owned that territory. However, I am in a game where it seems a person owned a territory, left it unoccupied for the fall, but the standing neutral army was not rebuilt. It was not formerly anyone's home center.
5 replies
Open
Synapse (814 D)
26 Aug 13 UTC
Napoleonic variant
Any suggestions thus far?

http://i43.tinypic.com/25oyqvp.jpg
29 replies
Open
Anon (?? D)
26 May 13 UTC
Spartan's Summer Fun series
Hello all! I figured I should continue this after a friendly reminder... so here you go! The next game in my series!
gameID=14517
Celtic Britain, 1 day phases, 13 pt bet
40 replies
Open
Lukas Podolski (1234 D)
27 Aug 13 UTC
LabDip down?
Can anyone access LabDip these days or is it just me can't?
13 replies
Open
adalephat (733 D)
02 Aug 13 UTC
Is the WWII map unbalanced?
I was pondering the statistics when I realised, that France soloed only once, while the Soviet managed it 10 times. Is this because the map is unbalanced, or because the Soviet players are that good?
11 replies
Open
Rancher (1207 D)
27 Aug 13 UTC
1648 game just gone final
impressive all blue map

http://www.vdiplomacy.com/board.php?gameID=15074
13 replies
Open
tiger (1653 D)
16 Aug 13 UTC
Random Question
If you CD in a game and get taken over by someone, can you rejoin that game if someone else CDs by taking them over?
19 replies
Open
SLOTerp (0 D)
24 Aug 13 UTC
(+1)
Forum-based standard @ Redscape
Weekly turns. Good maps. If you haven't played a forum game w/ a human GM in a while (or ever), here's your chance to jump back in.
http://www.redscape.com/viewtopic.php?f=27&t=1913
13 replies
Open
Spartan22 (1883 D (B))
18 Aug 13 UTC
Chaoctopi Signup Thread
As part of my summer series, I am trying to get a chaoctopi game started. I figured I'd make a new thread because the other lost traction. So signup here if you're interested!
3 replies
Open
Anon (?? D)
22 Aug 13 UTC
Spend your dimoolah!
Come one, come all! Spend your dip points!
I am currently hosting a decent high pot game at the low price of 99 D! Global chat to really test your skill on the classic map! Join if you dare!

gameID=15633
18 replies
Open
mendax (1260 D)
26 Aug 13 UTC
Stalemates
Is there any way to force someone to accept a stalemate position.
2 replies
Open
King Atom (1186 D)
05 May 13 UTC
Tour of VDip: Extension
A while ago, I started the Tour of VDip! With the intention to play every game on the site. We are currently on round three. After evaluating my summer schedule, I have notices that I have exactly fifty free days (excluding seven for band camp, twelve for a missions trip, and ten for vacation days). Anyway, from this conclusion...Actually, hold on, I have a lot to say...
21 replies
Open
Amwidkle (1351 D)
01 Aug 13 UTC
(+4)
Opening strategy guide, WWIV
Spinning off bluecthulhu's excellent idea into a new thread.
93 replies
Open
SandgooseXXI (1294 D)
22 Aug 13 UTC
(+3)
Is the phase there yet... T__T
So of all the games I am in, the next phase processes in approx 12 hours, I go through diplomacy withdrawls...keep checking the site for information etc. Do YOU go through withdrawls too? Or is it just me?
13 replies
Open
Synapse (814 D)
17 Jul 13 UTC
Playtesting (WWII, version 2)
I've made some improvements to WWII and would like some help testing balance issues. The first game is here:

http://lab.vdiplomacy.com/board.php?gameID=108
22 replies
Open
Synapse (814 D)
19 Aug 13 UTC
Wiki article on balancing variants
I don't know TOO much diplomacy theory, can anyone help me out with this?

http://www.vdiplomacy.com/wiki/index.php?title=Concerning_Balance
5 replies
Open
GOD (1791 D Mod (B))
18 Aug 13 UTC
1066 V3
do the Normans start with a fleet in CI?
Because it says nothing about that in the descriptions...do the Vikings have some fleet in the sea too?
4 replies
Open
Synapse (814 D)
16 Aug 13 UTC
Test group
There's a real issue with testers for the lab.
12 replies
Open
Firehawk (1231 D)
15 Aug 13 UTC
Another Test for the First Crusade
My First Crusade map has gone through a few changes and I'd like to test them. Here's the link, feel free to tell me what u think of the map also. http://lab.vdiplomacy.com/board.php?gameID=124
7 replies
Open
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