No, I'm not a liar. While I have no idea what the Fred Hyatt award for GM excellence is, nor do I care. When was that? When was the last such award given out? I have a trophy from a highschool soccer team in my parents' basement somewhere too. All that proves is that you *were* a good GM once upon a time. You're a terrible GM now. Yes, Tom, terrible. I don't need to poll anyone. I've played in your games for a decade. You're horrible, and I've explained why. It's not that you're inaccurate. It's not even that you feel that the GM is more important than the players (which is bad enough). It's that you have no ability to be impartial. you take sides and actively campaign for certain players to win and lose. That's absolutely unforgiveable as a GM.
Yes, I've GM'd as many games as you. I've been in the hobby for 20 years as well and far more active in it than you. You actually know nothing about my Dip history. I've GM many games in the community that we both know, and you know very well that I GM'd many games there over the past decade, easily as many as you. And unknown to you I've played at and GM'd games on various other sites simultaneously to my time there (Apolyton, DipWorld, The Academy, Cat 23, The Diplomacy Wordmasters Tournament, and several home grown clubs that focused on global variants). I've easily run 100 games. I lost count of how many. Maybe you didn't know that, but it doesn't make me a liar either. I've been mentored by great GMs, and played game run by great GMs. I know a great GM when I see one, and you masquerading as one is a joke. You're an embarrassment to the hobby now. Yes, you put in a lot of work, and you never fail to publically thank yourself for it either. But work along does not make a great GM. Your inability to be impartial makes any game you run a complete farce. Would like me to lay out the details in specifics? I can. I've played through it and endured you working against me as the GM no less.
Shame on me for revealing you as a fraud? I think not. You gave no fact supporting you opinions that are completely off topic here. Delays kill games. NMRs are survivable. Delays kill games. If you have no learned that in your 20 years of Diplomacy experience, then you're an idiot. Oh wait, we might be on to something. There are no tangible facts to support either side of this argument because what destroys a game is highly speculative, and it takes an analytical perspective to decipher that challenge. But surely a Fred Hyatt award winner could do this, right? Why is it in your games that you refuse to accept deadline extensions? Why is that? Why is it that you insist on games running of a strict schedule with deadlines on Tuesdays, always Tuesdays, regardless of whether that works better for the players or not? Please tell us why? I know why. It's because game schedule and structure keeps game interest moving, and because delays kill Diplomacy games and they do so far more than NMRs ever can.
Circling back on topic, you've managed to forecast a completely unrelated intention on this game feature because your thirst for power is so massive, and you're need to be relevant is so great that you have to reach in an d take something that was created to allow players to manage special rules games and tournaments that this adjudications software can not support, and turn it into your own little version of playing God in a Diplomacy game. You are a very very sad man. Quest on in search of relevance, Tom. You have no idea what you're talking about, but you need to be in charge at all times.