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A place to discuss topics/games with other webDiplomacy players.
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Dr. Recommended (1660 D Mod (B))
27 Jul 14 UTC
(+1)
Diplomacy on the Radio
I'm listening to an episode of the radio program "This American Life" about Diplomacy. Featuring the same guy who recently wrote the Diplomacy article on Grantland. Not sure if it's the current episode or a repeat, but I figured I'd mention it here for those interested. Should be available on podcast now or soon.
1 reply
Open
jimbursch (0 D)
04 Aug 14 UTC
dev for vdip and/or webdip
Hello

I'm a php/mysql developer interested in contributing to WebDip and/or vDip.
10 replies
Open
yaaks (1157 D)
03 Aug 14 UTC
Ftf Games
I'm trying to organize a ftf game in the Los Angeles area. Anyone interested?
4 replies
Open
Oli, thank you for the color-blindness interface.
I have protonapia and this is awesome. That plus labeling the countries speaking global and the interactive map males it so much better and less confusing... Even on the phone (interactive doesn't let me interact but still shows what I ordered using the drop down).
14 replies
Open
Fischfix (976 D)
09 Jul 14 UTC
(+1)
Admins please Review Chat
http://vdiplomacy.net/board.php?gameID=19431

Guys, i really enjoy this game but from time to time people are really unpolite in what they say in the chat. i hope some admins will look into this chat and take actions against cursing and inappropriate comments by slavic nations.
290 replies
Open
daviidnavidad (920 D)
01 Aug 14 UTC
Noob question
Sorry to be a pain but what is gunboat
12 replies
Open
Hirnsaege (1903 D)
30 Jul 14 UTC
Joining running games to compensate missed turns is not easy ...
... if there are so few games around to join.

I'd like to take over some country and compensate for some missed turns happily – i just can't find any game to join that are ...
11 replies
Open
mapleleaf (1155 D X)
31 Jul 14 UTC
Russian northern opening.
I have been known to order the Saint Petersburg fleet to Finland.
12 replies
Open
New game: Call Me a Dirty So-n-So: YCHTT edition.
All the usual a-holes are welcome to join. I'll create it after 10 total people sign up. Modern Dip (unless there is an even better variant), WTA, Full Press, phase 24-48 hours, points negotiable, non-anon.
51 replies
Open
qznc (1237 D)
30 Jul 14 UTC
Draft: North Sea Wars Strategy
I wrote a short review-strategy-guide draft on the North Sea Wars variant:
http://beza1e1.tuxen.de/drafts/north_sea_wars_strategy.html

Feedback welcome! :)
1 reply
Open
krellin (1031 D)
29 Jul 14 UTC
Testing 1...2...3...
http://www.tpnn.com/2014/07/29/poor-sandra-fluke-cant-afford-to-buy-her-own-birth-control-but-she-can-spend-100k-on-this/

Hmmm...Sandra Fluke said she couldn't afford the $3000/year to buy birth control (Good LORD does that chick like to f***...) but has managed to give her own Congressional campaign $100,000. Uhhhh..yeah. (By the way, birth control is like under $10/month for normal human beings...)
42 replies
Open
Oli (977 D Mod (P))
28 Jul 14 UTC
(+7)
New default Pot-Type WTA....
As the subject suggests.
To gather a bit more feedback about this issue I changed the default from PPSC to WTA and made a big announcement about this on the gamecreation-page.
This will last for the next few month and we will see if the games get better, worse, or if nobody cares.
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Synapse (814 D)
28 Jul 14 UTC
(+3)
I think default WTA makes more sense, personally.
kaner406 (2103 D Mod (B))
28 Jul 14 UTC
(+1)
Thanks Oli, a good addition although personally my preference would be to force the game creator to choose between them with a drop-down menu.
RUFFHAUS 8 (2490 D)
28 Jul 14 UTC
(+1)
Thank you, you sir. I appreciate your willingness to try this out. I believe that it will help improve personal relationships as they relate to the game, and in the end improve the play of all VDip participants.
Thank you Oli.
Oli (977 D Mod (P))
28 Jul 14 UTC
@kaner...
Leaving the field empty is much harder to program, because if you do not enter anything here the game will not be created and you have to enter all your data again.
Maybe no big deal, but this was fast and easy and will result in many more players to give WTA games a chance.
It's not the final solution, but a starting point.
G-Man (2466 D)
28 Jul 14 UTC
Great Oli, thanks. I don't see how having the default follow the rules of the game could be a bad thing. What do you think of the idea of replacing points with vDip rankings?
Jimbozig (1179 D)
28 Jul 14 UTC
(+1)
This is an amazing improvement in my opinion. This means more WTA games which means probably a learning curve, but I think in the longer run this will be huge for the site. Thank you Oli.
Great idea, Oli.
President Eden (1588 D)
29 Jul 14 UTC
(+1)
Excellent addition!
So just how primo is this WTA pot? Is it primo enough Willie would smoke it?
Synapse (814 D)
29 Jul 14 UTC
How about winner takes half, half is divided between the losers. :)
"winner takes half, half is divided between the losers. :)"

http://i0.kym-cdn.com/entries/icons/original/000/006/026/futuramafry.jpg
Oli (977 D Mod (P))
29 Jul 14 UTC
@PE: PPSC usually works this way, because if you have half the SCs for a win, you have half the DPoints...
Oh, I know, haha

Synapse is clever like that
Tomahaha (1170 D)
29 Jul 14 UTC
(+1)
for most it probably will not be noticed, but for those who care, this can pay off over time.
Raro (1449 D)
29 Jul 14 UTC
(+1)
Thanks Oli, we appreciate your consideration and for following the discussion.

"for most it probably will not be noticed, but for those who care, this can pay off over time. "

by nature, Tom has to be insulting and condescending to us here at vdip. WE DO CARE. thank you.
fasces349 (1007 D)
29 Jul 14 UTC
(+1)
My preference would be a mixed system:
1/3 of the points go to the winner, the rest are distributed among all surviving players based on number of supply centers:

examples: pot size of 100, France solos with 18 sc, Turkey survives with 12 and Italy survives with 4.
18/34*2/3=~35 + 33 D for winning= 68 D
12/34*2/3=~24 D
4/34*2/3=~8 D

France would get 68 D, Turkey would get 24 D and Italy would get 8 D (I did the math in my head so numbers may be a little off)

I like this system better because it heavily encourages winning (like a WTA) but also encourages surviving, being a nice compromise of the two.
fasces349 (1007 D)
29 Jul 14 UTC
(+1)
My biggest problem with WTA on this site (but why it is the preffered setting for me on webdip) is the scale of some of the variants.

WWIV map, because of how massive the map is, requires 20%+1 rather than 50%+1 to win. Because of how large the map is, it is entirely possible that I end up with 49 supply centers and you end up with 50 without us ever sharing a border, limiting the options I had to stop your expansion.

Under these circumstances, what right do you have to get 100% of the pot:
You failed to stop my expansion
Your army would not be large enough to stop me and all my allies should the game have continued (the only reason we play to 18 and not 34 is because of the theory that in a game with no luck, it becomes impossible to stop someone once they have more than half the map) you didn't achieve the majority needed to declare that.

When the required supply centers is less then 50% of the map, it is impossible to justify, in my opinion, getting 100% of the pot.
Tomahaha (1170 D)
29 Jul 14 UTC
a solo should take ALL points!
NEVER should a loser take ANY points, you did not "Survive" if another soloed, you LOST and no points should be awarded for helping another to win ...EVER.

This talk of "surviving", if another soloed YOU LOST, you did not :"survive".

On to the WW4 example
100 sc's is stupid. The game has been played well over 50 times and has NEVER been soloed, basic game mechanics will tell you it will not ever happen! So everyone is playing to a draw and that is DUMB. If victory were at say 80? No way can you tell me that 80 center power did not have anything to do with any remaining larger power. It simply NEEDS to be dropped and maybe it's time to learn a little from history and realize this isn't working at 100! (and never will)
G-Man (2466 D)
29 Jul 14 UTC
I think in that case the idea is that someone was able to achieve victory conditions *faster* than you were, so they get the solo. In my opinion, that is preferable to having players give away the solo in order to get more vDip points or a 'survive' standing (or just outright playing to draw, which I've seen many players do here) when they lose, which PPSC encourages.
Tomahaha (1170 D)
29 Jul 14 UTC
and that statement about not getting 50% of the map is based on ignorance and a lack of game mechanics! You know what works on a standard map and simply multiply the numbers. It does not work that way, the more powers, the larger the map, the more difficult it is to reach 50%. Try designing such a game and work it out, you will find what I said to be 100% true, then to insist 50% being needed simply makes you look foolish!

But other ignorant know-it-alls will back up your dumb statement making you feel right.
sorry, you are WRONG
Raro (1449 D)
29 Jul 14 UTC
(+3)
Tom, you are correct in saying that the game should be played to be won. We are encouraging players to do so, which is why myself, as well as Fasces promote a system "closer" to WTA, rather than PPSC.

** Our goal here is to improve/correct the gameplay issues caused by the PPSC setting, not to totally upend the points system where players can play and compete in many games in a fun a dynamic fashion.

However, your narrow opinion that a winner should claim all the points in a game, I feel, is a misguided interpretation of the rules. Please remember that when Calhamer wrote the rules, he did not do it in context of a points system. For this reason, there was only a need to establish the terms for the winner, and it was not necessary in his mind to develop a system which quantifies "survival", especially when "survival" on this site may represent several months of diplomacy and dedication. A key point here is that the rules were not designed around a point system, but alas....WE HAVE a points system, and it is up to us, collectively, to find the best way to incorporate it (without it damaging the gameplay). Please show me where in rules does it say that once a winner is determined, that all the other players "lose", in the sense that being totally defeated is "losing". It doesn't. Your parents might have taught you that there are no points for second place (which might explain your hostility and inflexibility); however many of us feel that there is value in playing the game to the end, and surviving rather than being defeated. Here is my question... "If we can correct the gameplay issues associated with PPSC (i.e. players allowing a solo to happen in order to gain points), then why do you care if there is a small incentive offered to surviving players? My proposed solution, which is similar with fasces, solves the gameplay issues, yet also rewards players who are dedicated enough to play to the end. I don't think surviving players should "win" any points over their buy-in; however, if they control enough centers, they should receive points for them (TO A MAXIMUM OF THEIR BUY-IN). Don't you think that this would solve the gameplay issues, but still appease those in favor of PPSC? Please answer that question instead of simply reiterating your point with the addition of a few more insults.

Here is another thing to think about, please. Having a small reward for survival keeps weak players active in the game. In an online setting, it is difficult enough to keep losing players engaged. How much more difficult will it be when the player knows he will receive nothing when a solo victory is evident? Why should the player stick around, if survival means absolutely nothing? He's not going to want to stick around and fight for survival only for you to call him a "loser".



fasces349 (1007 D)
29 Jul 14 UTC
@Tom: Its been played 48 times according to the statistics tab and has been solod 15 times (so which one of us is 'ignorant' now). Or just over 1/3 of the time. Of those, 4 times there was a less then 5 sc gap between first and 2nd place. In a game where to solo you need just 20% not 50% of the map, having WTA is stupid.
My modification to PPSC would be to let the winner get his current share then the survivors get an equal share of what is left. So strong second gets no more than the 1 SC guy who fought to stay in it. No more motivation for a strong second.
fasces349 (1007 D)
29 Jul 14 UTC
"Here is another thing to think about, please. Having a small reward for survival keeps weak players active in the game. In an online setting, it is difficult enough to keep losing players engaged. How much more difficult will it be when the player knows he will receive nothing when a solo victory is evident? Why should the player stick around, if survival means absolutely nothing? He's not going to want to stick around and fight for survival only for you to call him a "loser"."
In fact there have been many cases in my experience where a 3ish supply center power actively helps the person closest to soloing:
Knowing he has no chance of winning, he tries to end the game as quickly as possible. The number of times a player quits the game (favouring cd then continuing) after being stabbed is enormous.

The simple mentality that Solo>Draw>Survive>Defeat is something that is important for the web version of diplomacy.
@fasces, your system is intriguing but flawed. An 18/16 solo between two players would result in the winner getting 1/3rd the pot and the loser getting 2/3rds of the pot.
And I've always been, win, if you can't draw, if you can't screw the guys who screwed you as long as possible even if it means throwing the game. But above all, have fun. :-)
fasces349 (1007 D)
29 Jul 14 UTC
"@fasces, your system is intriguing but flawed. An 18/16 solo between two players would result in the winner getting 1/3rd the pot and the loser getting 2/3rds of the pot."
No Draug, the rest is split by EVERYONE including the winner.

In the classic map with standard rules, a solo will net you 68% of the pot, a 2nd place finish with 16 will net you 32%.
Tomahaha (1170 D)
29 Jul 14 UTC
I was told it was NEVER soloed at 100 centers. I also believe that to be true because 100 just aint gonna happen. Do you know how many of these games were set at 100 center victory total? And did the game use a PPSC condition?

on to the stupid PPSC "argument"
I keep seeing players argue for "survival" sorry, if someone soloed, you DID NOT SURVIVE, YOU LOST! People keep calling this survival and insisting their is something noble about it? Pointing to the original rules and claiming points were not part of the rules so this must be wholly original is a foolish thing to say as well.
No, POINTS were not mentioned
HOWEVER, the rules do say the person who got to 18 centers was the lone winner.
And if the game ended in a draw, "All survivors share equally in the draw".

Gee, while "points" are not mentioned, how can you assume anything other than if they were, then the sole winner took all, especially when in a draw all share equally. They "Share equally" how can that be any clearer????

The rules are stated in a way that one does not want to allow a solo ...or he LOSES
Yet if he can prevent a solo and stay alive THEN he shares equally in the draw. This PPSC version that rewards losers fly's in the face of the RULES and as such has no place in Diplomacy!

And if that isn't enough
I know of many many tournaments both face to face and on the web (I have gone to the World DipCon Championship, I have been on the organizing committee of multiple website tourney's as well) never are points rewarded to any who lost to a solo win.

To claim any sort of points go to any who lost to a solo is not middle ground, there is no middle ground on the issue. If you feel you must take a middle ground and you feel you must have points, then rewarding points similar to tourney play is your only "middle ground" (more points for more sc's while "standard" play would split equal among all survivors) and there is still no room for points going to any who would allow a solo. Again, no middle ground there! (points are not awarded to losers)
Ah! My bad. That works.

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59 replies
krellin (1031 D)
29 Jul 14 UTC
(+1)
Who is this....
...Oli? Is he knew here?


Ahhhhhhh ha ha ha ha ha ha ha ha ha! I crack me up...
6 replies
Open
Anon (?? D)
27 Jul 14 UTC
New game KING OF WEBDIP REFUGEES GameID=20114
Classic map. Wta. 36hrs phase. Full communication. Anon. Passworded. 40pt buy in.

15 replies
Open
So I guess the new nazi modding policies have resulted in my staying over here now.
Their loss is your gain? Time will tell.
37 replies
Open
Mod multis
No offense to anyone but im curious why mods are allowed to have multi accounts to test games. In this case, cant the average player have multiple accounts to experience the game played from different POVs as well?
8 replies
Open
Ninjanrd (1248 D)
13 Aug 13 UTC
The Amazing Team Tournament
Tourney season continues with a tournament with teams! Details below:
291 replies
Open
Chaqa (1586 D)
15 Apr 14 UTC
The King is Dead - Spring 14
I'll be making another King is Dead game in the upcoming weeks, and I would like some input on what variant we should play, and who is interested in playing. Returning players may get preference on my discretion, but I want at least a few newbies.
44 replies
Open
KICEMEN17 (1075 D)
20 Jul 14 UTC
(+1)
InteractiveMap
Regarding the InteractiveMap-OrderInterface-

This is incredible. When did this feature happen?? Whoever made this, you have my thanks 1000000000 times. Makes entering moves on a cellular device infinitely easier. I just wanna say thanks!! So.... Thank you, creator of this.
2 replies
Open
diatarn_iv (1458 D)
15 Jul 14 UTC
Is this metagaming?
Recently, I was playing an anon gunboat game. I submitted my orders in advance. Next time I connected, the deadline was 5 minutes away, and the player I was fighting with had not submitted orders yet: he was going NMR. Is taking advantage of the (likely) NMR ok, or is it considered metagaming?
48 replies
Open
Lukas Podolski (1234 D)
16 Jul 14 UTC
(+1)
There and Back Again
Following the return to Germany with the rest of Die Mannschaft, I will now have the capacity to engage in more active Diplomacy =D
3 replies
Open
KingCyrus (1258 D)
18 Jul 14 UTC
What is wrong with Mate against Mate?
I haven't noticed this in any other variants, though it may be true, but the colors are messed up in the big map of Mate against Mate. Why is that?
4 replies
Open
Decima Legio (1987 D)
19 Jul 14 UTC
V-dip settings preferences
I’m curious, after years of activity, what are the preferences of the users in terms of game settings so far?
I mean, what’s the “ideal” game for V-Diplomacy?
2 replies
Open
Oli (977 D Mod (P))
20 Apr 14 UTC
(+5)
New feature: Moderated games...
If you have more than 50 non-live games with more than 2 players completed you can create moderated games now.
68 replies
Open
drano019 (2710 D Mod)
14 Jul 14 UTC
Out of Curiosity
I know we have a fair number of George R. R. Martin fans on the dip sites, I'm just wondering if we have any JRR Tolkien and/or Brandon Sanderson fans here. I'm thinking there's some great possibility for new maps/game ideas.
11 replies
Open
King Atom (1186 D)
13 Jul 14 UTC
Thinking About Starting a Tournament
Working on ideas, need ideas, need participants.

I'll post more details as I can.
10 replies
Open
GOD (1791 D Mod (B))
29 Jun 14 UTC
Quick Atlantic GB
I'm looking for three relyable and experienced players (min. 3000 phases) to play a non-anon GB of Atlantic Colonies, 14 hours per phase.
5 replies
Open
jbeutel (1449 D)
01 Jul 14 UTC
Can't Play?
Hey y'all, I started playing diplomacy online a few months back and bit off more than I could chew at the time, resulting in a negative NoCD and a NoNMR of 71.88%. As far as I can tell this means I can't play or even start any games. I think my record since then shows I'm actually more reliable. Is there anyway I can play here again?
10 replies
Open
kaner406 (2103 D Mod (B))
29 Jun 14 UTC
Sopwith IV
Gentlemen I am currently recruiting for a new Sopwith game, please sign up below.
Rules and Past games can be found here:
http://www.vdiplomacy.com/wiki/index.php?title=Sopwith
11 replies
Open
Anon (?? D)
01 Jul 14 UTC
Gunboat Octopus Game
gameID=19882 8 days left. Gunboat. 5 Players needed. Anonymous. 50 Bet. WTA
0 replies
Open
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