Please everybody, join me and congratulate with the Benchmark Gunboat Tournament Champion:
*** y2kjbk ***
Final standings:
.1. y2kjbk
.2. didigoose
.3. Sevyas
.4. nickbar1
.5. GOD
.6. raapers2
.7. diatarn_iv
.8. Decima Legio
.9. Spartan22
10. Ender
11. Samj
12. Mapu
13. Hirnsaege
14. Dr. Recommended
15. The Czech
16. Alcuin
17. Sendric
18. bozo
19. rexgarum
20. brettj72
Rules:
http://www.vdiplomacy.com/wiki/index.php?title=Guaroz%27s_Benchmark_Gunboat_Tournament
Games & Results:
http://www.vdiplomacy.com/wiki/index.php?title=BENCHMARK_GUNBOAT_TOURNAMENT_-_Edition_1_-_2014-2015
Statistics & study of the Tournament:
http://www.vdiplomacy.com/wiki/index.php?title=BENCHMARK_GUNBOAT_TOURNAMENT_-_Edition_1_-_Stats
SHORT HISTORY - COMPETITIVE SIDE
Qualification: double game Rounds.
The first Round was intended to be just like a "warm up", with a low elimination ratio, but we had some big site's name eliminated already. Shocking, at least for me: you don't see everyday bozo failing two gunboats in a row. Spartan22 did very well and got the 3rd round guaranteed: good scores earn you more chances along the Tournament. Good scores also by GOD and nickbar1, but it's too soon to talk about rifts.
Instead six players create a notable rift between themselves and the others in the second Round. GOD (topping), Sevyas, diatarn_iv, didigoose, Decima Legio and y2kjbk were all able to score at least 17 TPs in the 2 games. All the others get a negative sum of scores, except for Ender, who saves himself from a desperate-looking ranking, and nickbar1, who keep himself in a good rank. Again, more very eminent players get eliminated.
At this point the players looked warmed enough and I thought that everyone got how important is to score all the TPs you can: those that you don't, your opponents will (The density of TPs available in any game is a constant (2 TPs), so not to score all the points you can is a double damage for you).
Qualification: single game Rounds.
I was wrong. The third round ends in a big draw, so no big changes. Although with a lesser advantage, the aforementioned six are still topping the standings except for Decima Legio who has to face an incredible and extremely unlucky elimination. Ender can't repeat the previous miracle and Spartan22 hasn't kept what he gained in the first round, while nickbar1, with a precious and probably unhoped-for 1-SC-survive, thanks his neighbours for the mercy and keeps himself in play with a score not so far away from the top. GOD still topping and Sevyas still runner up.
The 4th Round starts without a big difference in Carry Overs: less than 6 TPs between the 1st and last position. But y2kjbc has eaten basically all the pie, forcing all the others to count their own crumbs in the end: nickbar1 got the most and is the new runner up, raapers2 and diatarn_iv got less and get out. Things that happen when who solo'd takes the 176% of the Pot (24.69/14 - The Pot of any game is number of players x TP-density, which is constant so, here, it was 7 x 2 = 14).
This is the meaning of these 2 single-game-Rounds before the Final one: there is only one pie and if you play neither for the whole pie nor for a very big slice, then you're playing for the crumbs. Although the Tournament's structure was known by everybody since the sign-up, some have been better than others at adapting their tournament-strategy accordigly.
The Final Round.
So y2kjbk, nickbar1, didigoose, GOD and Sevyas are the five finalists, with y2kjbk's Carry Over creating a little but meaningful rift between him and the others.
The game begins with the easy NAP between Carth & Egypt, while Rome and Greece can't find their harder one. Persia look to be easily handling Egypt and decided to annoy Greece. So Rome & Greece are not the only 2 powers committed on two fronts, but at the end of year 3, and although Rome is building, they both look to be history.
In year 4 Rome look to be desperately proposing a NAP to Greece, but Greece takes advantage of it. Rome is dead, Greece & Persia find their own NAP, Egypt can face Carth's attack only with the help of Persia, that attacks Egypt too instead.
At the end of year 9, only Carth, Greece and Persia are stil standing. The latter two start cooperating against the bigger one, at first, but a year later Greece puts down a dangerous and hard to be interpreted draw vote. Persia moves against Greece, Greece reacts, and things look now simple for Carth.
Autumn 13, the curtain is up, Carth is y2kjbk, y2kjbc is the Champion. Congratulations.
HOW THE TOURNAMENT WENT - TECHNICAL SIDE
Personally I'm happy about how the things went. The goal was to have a tournament without those issues I've often seen (or undergone) in my 7-years-long OnlineDip experience; poor-organization makes arise the same issues that always lead to delays and to unpleasant discussions among players, which in turn lead often a tournament to die before the end.
My organization strategy was to have the most common tournament issues univocally pre-resolved . The price to pay for it was forcing players to read a long and - I must admit - rather boring Rulebook, but I believe that the outcome was worth the effort. I believe that it's better you bore yourself reading a rulebook before you sign-up for a tournament than to be trapped in endless and annoying discussions while it is ongoing. Unless your goal is to take advantage from such discussions: I've met people who supported one point in a Tournament and its opposite in another one, depending on which one better suited his interests into each Tournament.
How did it go. Well... Notwithstanding the infinite fantasy and the tireless stubborness of several players in exploring those limits they should have kept themselves away from, which is what forced the Tournament Director to handle a lot of workload especially in the first 2 Rounds, I had to make only a few arbitrary decisions. This looks to me a great result.
The biggest issue was some players abusing the NMR-Policy setting. They CDed (for no acceptable reason: they logged in 10 times that day, even 30 minutes before they went CD) in one game, so they should have been replaced, but they didn't CD in the other game. The rules simply don't number the case - I've forgotten double-game-Rounds here, sorry - so I decided for not replacing them. While I believe the TD should be allowed to force CD in the other game, change passwords and replace them.
Another issue it's rules not mentioning the capability of players to join new games, which is a direct consequence of a bad Integrity rate. So, another thing the rules should make clear is that it is players' own responsibility to watch their own capability. If the site-system doesn't allow them to join all the new Round's games, they should be replaced.
Other aspects that can be better handled are: 1) the TD should be allowed to force the game/s start as soon as *all* the players who are supposed to join the it/them have correctly joined it/them 2) I'd change the current grouping rule for the first 2 Rounds and make them more "open". Each player would still play 2 games, but not with the same players. Basically 4 different mixed groups. 3) Maybe remove the "Extend" button too.
In conclusion, there have been many issues during these last 9 months, but in the whole I think they've been basically invisible to most of the players, letting them focus on the competitive side, thanks to the pre-emptive organization.
What I hope for is that each competitor of the BM Tour - any the number of Rounds he played - is as happy as I am about how the things worked, had fun with it, and appreciated its environement, which has been free from quarrels about procedures. If you've found it even too calm, well, you're probably right. Personally, I expected some more EoG statements after each Round, but we should consider it was a Gunboat Tournament played mostly by Gunboaters, so usually not so talkative. :-)
DURATION
Lastly, some considerations on the Tournament duration that involve both the competitive and the technical sides. "Less than 9 months" looks what was expected. But what you should consider is that a multiple-Round lasts as long as its longest game and that players in a good position to score tons of TPs might decide to not score them and to let their opponents have them.
So. Round 1 could have lasted one month more or so, because its longest game (FoAE-A) was finished in the middle and very powerful Countries refused to easily dare, and conceded to 1 or 2 SCs Countries a slice of the Pot. Even more incredible was Round 3, a Classic map in which the biggest Country ended with 8 SCs only: this game was finished in the early stage and it could have lasted no less than 1 month more. Also 4th Round's FoW was very fast because of Austria quickly getting a strong position: you shouldn't expect this happening everytime.
In conclusion, I've been lucky with the duration forcast I wrote on requirement "D" (8-10 months), but I think that 9-11 months would have been more realistic.
THANKS
This Tournament would have never started without the precious help by Decima Legio. His long and constant help has been very useful in every aspect of the Tournament setup, even decisive on some, and it has been indispensible while setting the structure, a job that took us months. Actually he helped me a lot in defining the necessary criteria you should keep in mind while choosing both the stucture and the maps it should be played on. Very big and special thanks to Decima Legio.
Also thanks to everyone who gave me big and little hints during last Summer 2014, or who just helped me fixing the language in the rulebook. I can recall Spartan22, Devonian, jeremyk2142, kaner406, fasces349, Dr.Recommended. There were several more, but a long time has gone: I hope they will forgive me for forgetting them now. Thanks to all, how little your help may look regardless: everything has been important.
But the most thanks are for the BM Competitors. Twenty high quality players, fair, showing often an excellent level of play. It's you who made this Tournament: being your Director has been a pleausure and a honor.
FINAL GREETING
I don't like long goodbyes so I'm not listing all the people in the vDip Community who I liked the most, recalling good old times or past epic games that we experienced together.
Actually, even with the inevitable differentiations, I enjoyed having to do with you all. No exceptions.
So... thank you everybody, it has been great and I'll miss you all. Goodbye.