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A place to discuss topics/games with other webDiplomacy players.
Page 95 of 160
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Argotitan (1182 D)
08 Nov 13 UTC
Zeus 5 - Does UK Automatically Beat USA?
Say I'm playing as UK and decide to fight USA.
14 replies
Open
Anon (?? D)
09 Nov 13 UTC
need new england
http://www.vdiplomacy.com/board.php?gameID=16561#gamePanel
0 replies
Open
Anon (?? D)
28 Oct 13 UTC
Enlightenment & Succession
Anonymous Enlightenment Era variant openings
gameID=16436
2 replies
Open
shiazure (917 D X)
08 Nov 13 UTC
BUG! SC: 7 Units: 6 No orders for Build phase.
What the subject says. What's up with this?
6 replies
Open
Captainmeme (1400 D Mod (B))
04 Nov 13 UTC
(+10)
Thanks vDippers...
...For being such an easy community to Moderate. Webdip is awful :(
40 replies
Open
The Ambassador (1948 D (B))
05 Nov 13 UTC
Bounce question
I really should know this, but thought I'd double check.

Let's say I have an SC that I want to build in. I move a unit out.I then send 2 units to both "attack" that SC. Now let's say one of my opponents attack the SC too, but support it. Now a straight 2 vs 2 results in a bounce, but what about a 2 vs 1 vs 1?
6 replies
Open
Mercy (2131 D)
05 Nov 13 UTC
Question about breaking support
I have a question. Does anyone know what will happen in the following situation:
9 replies
Open
rifo roberto (993 D)
03 Nov 13 UTC
Gunboat (phase 5 minutes)
http://vdiplomacy.net/board.php?gameID=16592
1 reply
Open
Captainmeme (1400 D Mod (B))
29 Oct 13 UTC
Imperium Diplomacy Variant Broken
Hi all,
7 replies
Open
Argotitan (1182 D)
24 Oct 13 UTC
Support Rules and Dislodgings
I'm guessing you guys play by strange rules. I've never seen this not happen outside of here: One, if a force gets dislodged, the move cuts supports/convoys. Two, to cut a support/convoy, it has to get moved towards. The supporting or convoying unit doesn't have to actually get dislodged.
19 replies
Open
Decima Legio (1987 D)
29 Aug 13 UTC
(+1)
Fogboat invitational: type your daily memories
Classic - Fog of War gunboats are pretty popular here…
63 replies
Open
Argotitan (1182 D)
13 Oct 13 UTC
Is Diplomacy Ultimately About Luck
Years ago when I first bought the board game for a group of friends, some of them didn't want to play because they saw the game was all about luck. That idea still rings in my mind from time to time.
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Argotitan (1182 D)
13 Oct 13 UTC
The problem is that yes, people make decisions as to how to play, but even among rational players, the choice to move, support, or hold a position is basically like rock, paper, scissors. Even anticipating someone's next moves is built around probabilistic reasoning in asking yourself, "What is the likely pattern of behavior given the behavior already exercised?" Among rational players, there shouldn't be any "pattern" of behavior in the first place in order to remain unpredictable, and even then, the matter of encountering rational versus irrational players is a matter of luck...

...so is Diplomacy really a matter of skill, or are we just rationalizing our skill after getting lucky?
GOD (1791 D Mod (B))
13 Oct 13 UTC
(+4)
Same topic as in your other thread: the is no "rational player" stereotype.
I myself know that i have become much better over the last years. Experience does have a certain influence.

Based on your logic, chess would be all about puck too, as there the your opponent can make mistakes too.
Argotitan (1182 D)
13 Oct 13 UTC
Well yes, chess is often about luck. You choose an opening, the opponent chooses an opening, and it depends on whether or not you have enough attention allocated the right way to anticipate your opponent's future possible maneuvers.

Experience helps to reduce the demand for anticipation since you don't have to allocate as much attention when you've experienced possibilities, but having experience is luck as well since some players start playing before others, and people have other things in life to do besides playing the game.
Argotitan (1182 D)
13 Oct 13 UTC
As for the "rational player", we're talking about the ability to finish games efficiently. There does come a point in many games where the game is locked down, and you just have to make the right moves to control all possible maneuvers.

Before this lock happens, you're trying to maximize the chance of it happening by expanding as quickly as possible while maintaining advantageous positions to break opponents' lines.
bluecthulhu (1815 D)
13 Oct 13 UTC
...and then you learn that expanding as quickly as possible causes everyone to ally against you thus minimizing your chance of long-term victory.
Argotitan (1182 D)
13 Oct 13 UTC
Well yes, that's because a lot of people playing are irrational.

Stupid people gang up against smart people since they anticipate smart people having more skill and believe that stupid people only have a chance at winning if they gang up, so people end up trying to disguise themselves as stupid.
caliburdeath (1013 D)
13 Oct 13 UTC
Basically yes. Guessing the moves of three players mightn't be a problem, but guessing how they will all interact, what they will tell eachother, etc. Perhaps one of them is a tactical or diplomatic genius and the others will all follow his direction to kill you even if it leaves them vulnerable to one another. So while predicting the probable moves of other players might be reasonable, they might form alliance structures, or one might make a good-but-less-than-optimal move... there are variables you can't properly account for.
G-Man (2466 D)
13 Oct 13 UTC
I look at the game as a combination of Risk, chess, and poker. So, while there's an element of luck, e.g., drawing a central or smaller power, or having three players who signed on first form an alliance against you, I think there's a lot more skill involved, e.g., how you choose to expand, who you attack and when you attack them, "bluffing" your position so a larger power won't attack you, how you build functioning relationships, how you handle press... So, I would say luck is 20% or less of a factor.
Raro (1449 D)
13 Oct 13 UTC
(+4)
Diplomacy is probably the main game in which luck does *not play an integral role. Your friends were probably just too young and inexperienced to understand diplomatic reasoning and negotiation.
Lord Skyblade (1912 D)
13 Oct 13 UTC
(+1)
Diplomacy is not based on luck, it is based on skill. That is the reason it is my favorite game, it involves more strategy than games like risk and it has no dice rolling, card picking, etc.
equator (1514 D)
13 Oct 13 UTC
"My father said Azula was born lucky. He said that I was lucky to be born. I don’t need luck though. I don’t want it. I’ve always had to struggle and fight and that made me strong. That made me who I am." Zuko.
equator (1514 D)
13 Oct 13 UTC
(+1)
"Chance favours th prapered mind" Louis Pateur.
"Audentes fortuna iuvat" Virgilio.
Devonian (1887 D)
13 Oct 13 UTC
(+1)
To test your theory, try playing a game of full diplomacy against active diplomats, but refuse to view or answer any messages. I bet your success rate would plummet.

Luck only plays a part in pure tactical situations. As soon as diplomacy is introduced, luck is no longer the predominant factor. Also, a superior strategy can often defeat superior tactics. Even in pure tactical situations, knowing how to predict the opponents moves, can often improve the likelihood of success. This also takes skill.
Argotitan (1182 D)
13 Oct 13 UTC
Even negotiations are based around luck though. They depend on your fellow players' initial attitudes when approaching them which is out of your control. A lot of expert Diplomacy depends on making looks appear deceiving too so people trust you more than they should as well as implicitly counterbalancing the negotiations of other players to make them coincidentally advantageous.

The same goes for unpredictable tactics, and expert players will understand how to coordinate strategy with tactics too. It's easy to predict a repetitive player stuck in a pattern. It's not easy to predict someone who knows how prediction works.
RUFFHAUS 8 (2490 D)
13 Oct 13 UTC
(+5)
hogwash
Devonian (1887 D)
13 Oct 13 UTC
(+3)
You have a flawed understanding of luck.

The oxford dictionary's definition of luck is: "success or failure apparently brought by chance rather than through one's own actions."

There is no argument that would convince me that words in a negotiation were arranged by chance.

By the way, regarding your earlier claim that "chess is often about luck". Once the initial color is chosen, there is no luck whatsoever in chess.
Tomahaha (1170 D)
13 Oct 13 UTC
yes, it's all luck, just like chess!
the fact that we have no dice, no cards, no element of chance would of course tell you this game is one of pure luck!?
Raro (1449 D)
13 Oct 13 UTC
"The problem is that yes, people make decisions as to how to play, but even among rational players, the choice to move, support, or hold a position is basically like rock, paper, scissors."

I once went 11 victories in a row playing RPC against different opponents in sets of 3 games apiece.
Devonian (1887 D)
13 Oct 13 UTC
Raro, you can't seriously expect us to believe you used rpc on each and every move for 11 straight games.
Raro (1449 D)
13 Oct 13 UTC
no, not playing Diplomacy, actually playing RPC. I was just trying to make a point.
Devonian (1887 D)
13 Oct 13 UTC
Oh. That makes more sense.

There could be a few different points that could made with that. What point were you trying to make?
Raro (1449 D)
13 Oct 13 UTC
(+2)
I don't know, I just wanted to brag about my impressive RPS (correction) streak.
Devonian (1887 D)
13 Oct 13 UTC
I thought you might be a mentalist, or psychic or something. Perhaps you are and don't know it. Was that 33 wins altogether?
Raro (1449 D)
13 Oct 13 UTC
many went 3-0, but there was a smattering of close matches. The key is knowing when and how to use the dreaded "scissor-opening" move.
Devonian (1887 D)
14 Oct 13 UTC
That would have gotten me for sure. I might expect the cisssor opening, but never the scissor. :-)
ScubaSteve (1234 D)
14 Oct 13 UTC
There is some element of luck in diplomacy but less than in almost any other aspect of life.
G-Man (2466 D)
14 Oct 13 UTC
+1 Scuba
fasces349 (1007 D)
14 Oct 13 UTC
Guessing moves have little to do with luck since its a combination of reading the opponent and doing a risk-reward analysis. Unlike rock paper scissors, there is always a smarter move, the 'luck' moves are about adequately measuring the risk and reward of both your opponent and your situation as well as being able to read his personality to get a feel of which one he is more likely to do.

The best players on this site are able to out predict me in most games I play with them, while players that I think that I am better at this game I am normally able to out predict. I will acknowledge though that there is some luck involved, however as I have alluded in your earlier threads, good players chose their own luck. If you are good enough at the diplomacy aspect, you'll rarely find yourself in a situation where you rely on the luck of strategy to determine your fate. So while there is a luck component, it is rather minimal.

The only board game I know of that has no luck whatsoever is Imperial;
Like diplomacy, there is no dice or anything, its a bigger army always wins.
Unlike diplomacy there is no simultaneous turns, so giving orders never requires guessing. There is a currency aspect of the game and to determine who plays what country people bid on the countries. The object of the game isn't to conquer the world, but to end up with the most money, having your country win on the board will give you money, but you can easily win the game even if your country doesn't.

Its by far my fav board game, and I don't know of any sites that play it online, so I haven't played it in years though.
cypeg (2619 D)
14 Oct 13 UTC
(+1)
There is NO luck in the game, nor in any game nor in life.
Every action is a result of another person's action. And that latter action because you cannot control it, or see it or know it is coming, we choose to call it luck.

The fact that a car run over you is because the driver was stupid, drank etc and because you chose to be in the wrong place at the wrong time. Small tiny decisions of lfe are still decisions and not luck

Even in a game of Risk or card drawing like poker there is no luck. The deck is there and everytime is different because SOMEONE shuffled it! yes, because you shuffled 5 times and in that particular way of movement the cards ended as they are; and because you are sitting in that chair you get the cards you get.
ergo, other factors gave you those cards, not luck.

another example since you talked about stupid people. Stupid people signed up in my game of dplomacy. and their stupid reasoning results in attacking me. It is my fault for joining a game where I cannot control the situation or negotiate it because their reasoning does not much at all with mine.whatever moves I do I will still end up fighting another idiot who does not think beyond his finger.
cypeg (2619 D)
14 Oct 13 UTC
*match sorry about the grammar. errors am.typing too fast for my non english brain.

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190 replies
Argotitan (1182 D)
17 Oct 13 UTC
Is Norway Undervalued in 1066?
Something I notice when playing 1066 (v2) is that England and Normandy always do battle, and Norway usually has a lot of leeway to mop things up. I guess the larger size of the North Sea spaces give the illusion that Norway is farther away, but in reality, it's just two spaces away just like Normandy.
4 replies
Open
Argotitan (1182 D)
17 Oct 13 UTC
Looking For Replacement
http://www.vdiplomacy.com/board.php?gameID=16061

Germany still has over 20 SCs, and Italy looks like it's going to overrun. We could use a German player to keep things balanced.
1 reply
Open
Anon (?? D)
11 Oct 13 UTC
Aho Mitakuye Oyasin gameID=16203
I am Tecumseh, the great Pawnee warrior and I come to your tribe with an important message. Please read below...
2 replies
Open
Argotitan (1182 D)
12 Oct 13 UTC
Rational Moves Test
You guys could really use some sort of test to license people to play games in. It's annoying when irrational players ruin the game for rational players by allowing third players to win after overrunning them.
22 replies
Open
Anon (?? D)
12 Oct 13 UTC
GOOD POSITION SUB NEEDED
http://vdiplomacy.net/board.php?gameID=15723
0 replies
Open
Argotitan (1182 D)
05 Oct 13 UTC
Does Drawing in WTA Backfire?
I was wondering if the logic behind WTA draws isn't necessarily reliable. Draws allow people to make alliances, and instead of drawing against the solo winner, they simply draw among themselves instead of pursuing a solo victory. Is there a way to disable drawing so this doesn't happen?
14 replies
Open
Tomahaha (1170 D)
07 Oct 13 UTC
NWO
Is anyone interested in a CRAZY and HUGE world variant?
17 replies
Open
KICEMEN17 (1075 D)
06 Oct 13 UTC
Risk to Diplomacy
Has anyone ever tried converting a Risk board to be a diplomacy board? If so, how did you do this?
10 replies
Open
Snake IV (1154 D)
02 Oct 13 UTC
(+1)
Variant play testing (Gobble-Earth)
Hi
I'm looking for some people to take part in the play test of the variant Gobble-Earth; we have already filled it up halfway.
11 replies
Open
Lukas Podolski (1234 D)
02 Oct 13 UTC
Messages tab
It is rather hard to keep track of private messages under the status quo as they are integrated under the Notices tab. Is it possible for our fellow Moderators to create a Messages tab?
2 replies
Open
David E. Cohen (1000 D)
27 Sep 13 UTC
East Indies and Spice Islands Variants in Development
To separate this from the "New Variants in Development" thread, I am starting this one. The link to both maps: http://diplomiscellany.tripod.com/id23.html .
10 replies
Open
tiger (1653 D)
27 Sep 13 UTC
Diplomacy Logic
In the WWIV variant, there is a territory called EBR (East Britain) which is in the west of England. wtf????
11 replies
Open
Argotitan (1182 D)
28 Sep 13 UTC
Does Anyone Want to Play a Live Classic?
It's the weekend, so I figured maybe there's a handful of several people who want to play a classic game with 10 minute turns.

Please post here if you're interested. I'll check in regularly over the new few hours in case there's interest.
0 replies
Open
kaner406 (2103 D Mod (B))
25 Sep 13 UTC
out of interest - what variant would you like to see as FoW?
This is purely out of interest. Add your variant of choice below, or if it is already on the list add a +1 to it. For me it would be:

Known World 901: 1
30 replies
Open
Jimbozig (1179 D)
03 Jul 12 UTC
(+1)
Whittle down
So we do not forget about this.
238 replies
Open
GOD (1791 D Mod (B))
25 Sep 13 UTC
sitter(s) needed!
I will leave country on 4th October and can't guarantee internet connection for the following ten days.
10 replies
Open
Anon (?? D)
26 Sep 13 UTC
Classic Cataclysm New game
with "Chat" gameID=16002
0 replies
Open
General Cool (978 D)
24 Sep 13 UTC
Replacements needed!
http://vdiplomacy.com/board.php?gameID=15244

Great positions for Russia and china.
15 replies
Open
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