Forum
A place to discuss topics/games with other webDiplomacy players.
Page 95 of 160
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Argotitan (1182 D)
08 Nov 13 UTC
Zeus 5 - Does UK Automatically Beat USA?
Say I'm playing as UK and decide to fight USA.
14 replies
Open
Anon (?? D)
09 Nov 13 UTC
need new england
http://www.vdiplomacy.com/board.php?gameID=16561#gamePanel
0 replies
Open
Anon (?? D)
28 Oct 13 UTC
Enlightenment & Succession
Anonymous Enlightenment Era variant openings
gameID=16436
2 replies
Open
shiazure (917 D X)
08 Nov 13 UTC
BUG! SC: 7 Units: 6 No orders for Build phase.
What the subject says. What's up with this?
6 replies
Open
Captainmeme (1400 D Mod (B))
04 Nov 13 UTC
(+10)
Thanks vDippers...
...For being such an easy community to Moderate. Webdip is awful :(
40 replies
Open
The Ambassador (1948 D (B))
05 Nov 13 UTC
Bounce question
I really should know this, but thought I'd double check.

Let's say I have an SC that I want to build in. I move a unit out.I then send 2 units to both "attack" that SC. Now let's say one of my opponents attack the SC too, but support it. Now a straight 2 vs 2 results in a bounce, but what about a 2 vs 1 vs 1?
6 replies
Open
Mercy (2131 D)
05 Nov 13 UTC
Question about breaking support
I have a question. Does anyone know what will happen in the following situation:
9 replies
Open
rifo roberto (993 D)
03 Nov 13 UTC
Gunboat (phase 5 minutes)
http://vdiplomacy.net/board.php?gameID=16592
1 reply
Open
Captainmeme (1400 D Mod (B))
29 Oct 13 UTC
Imperium Diplomacy Variant Broken
Hi all,
7 replies
Open
Argotitan (1182 D)
24 Oct 13 UTC
Support Rules and Dislodgings
I'm guessing you guys play by strange rules. I've never seen this not happen outside of here: One, if a force gets dislodged, the move cuts supports/convoys. Two, to cut a support/convoy, it has to get moved towards. The supporting or convoying unit doesn't have to actually get dislodged.
19 replies
Open
Decima Legio (1987 D)
29 Aug 13 UTC
(+1)
Fogboat invitational: type your daily memories
Classic - Fog of War gunboats are pretty popular here…
63 replies
Open
Argotitan (1182 D)
13 Oct 13 UTC
Is Diplomacy Ultimately About Luck
Years ago when I first bought the board game for a group of friends, some of them didn't want to play because they saw the game was all about luck. That idea still rings in my mind from time to time.
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drano019 (2710 D Mod)
18 Oct 13 UTC
Argo -

I already agreed with you about skill being partly stemming from luck (what you're born with). Why don't you go back up and read the rest of my post from this morning and address that?

Oh and with regards to "experts will realize the value of randomness to avoid being predictable.", even professional athletes have patterns in their actions and are somewhat predictable. Wouldn't you consider them experts? If so, why aren't they "random" so that they aren't predictable?
Argotitan (1182 D)
18 Oct 13 UTC
Devon, I didn't address that because it's the same thing. You're talking about people who are born with much and play casually versus people not born with much but playing with commitment.

Your description of professionalism doesn't seem complete either. Do you believe anything else besides patterned behavior defines what makes up a professional, and you really believe professionals don't deliberately mix up their behavior in order to remain unpredictable?
Raro (1449 D)
18 Oct 13 UTC
... the reason behind my earlier statement being...
If becoming adequate at something is all you can do before deferring to luck, then adequate is all someone will become.

Millions of people can drive the ball 300 yards, but none of them can beat Tiger heads up.
Millions of people can play the correct notes, but Beethoven can play better music.
Millions of people can karate-chop something, but Bruce Lee could karate-chop someone's head clean off.

There is artistry and true understanding of a subject that goes far beyond proficiency. To label it as "luck" is a copout, and a sign of laziness and ignorance.

To disprove Argotitan's earlier claim:
"Drano, I'm saying there are situations where multiple rational tactics exist. Logical deduction is not necessarily a one way thing when it comes to competitions.

[....] A principle is justified on its own merit."

Multiple rational tactics may exist for something as simple as a 1-on-1 board game where its a race to 18 dots. Many different tactics can help you achieve that modest goal. Now lets expand this to a real war (not modern industrialized, but old-school with hand-to-hand combat, equal numbers), Thousands more complexities dealing with mobility, geographical considerations, training, leadership, tactics, and the all important heart. If you were commander, could you now support your claim that multiple rational strategies have the EQUAL chance of success ('equal' being the key point of your claim)? Clearly, the victor would be the side which better accounts for and integrates all the complex elements, who knows how to exploit the other side, and knows which elements are greatest considerations to win the battle. Nothing in this case would be equal. Hence, your hastily labeled "principle" ("which stands on its own merit") is absolute hogwash (to borrow a term from RUFFHAUS' book). A principle is something that is true regardless of scale.

You are stretching this simple concept of skill into an argument that borders the philisophical debate of existentialism, determiniteness vs. free will, and all that other crap that people argue about for the sake of arguing. My point of view is simply that you are in charge of your own destiny, and if you try harder than the next person and do what is required to improve your skills of critical thinking, analysis, and synergy, then you in fact can become the best.
Argotitan (1182 D)
18 Oct 13 UTC
Raro, I'm not sure why you're qualifying the difference of actualized potential between people laziness, especially after acknowledging what you said about becoming adequate.

As for real war, I'll just defer to Clausewitz's interpretation of "fog of war" influencing chance. There is a difference between whether or not equal chances of success actually exist versus whether or not there is equal opportunity to survey the chances of success. It is very well possible for someone executing a tactic with lesser chance of success to achieve victory because one's opponent had a more difficult time exploring the chance of success among tactics.
Argotitan (1182 D)
18 Oct 13 UTC
A classic example of this is multiple commanders surveying a battlefield before organizing formations. Some areas of a battlefield might be more difficult to survey from one perspective or another, so it's possible for advantageous terrain (such as a hilltop) to remain undiscovered if it's too difficult to be surveyed (such as being preceded by a swamp).
Devonian (1887 D)
18 Oct 13 UTC
Argo,
You said:" Devon, you've admitted that skill is partially commitment"
- No I didn't. Stop repeating false statements.

You said: "Devon, I didn't address that because it's the same thing. You're talking about people who are born with much and play casually versus people not born with much but playing with commitment."
- They are not the same thing. The outcome may be the same, but they are very different. A skilled player can increase their effort (commitment) on demand. The committed player cannot increase their skill on demand.

You said: "Your description of professionalism doesn't seem complete either. "
- You must be on drugs. I did not say anything about professionalism.
Argotitan (1182 D)
18 Oct 13 UTC
Oh dear. I just confused you with Drano. lol
drano019 (2710 D Mod)
18 Oct 13 UTC
"Your description of professionalism doesn't seem complete either."

First Argo, I never defined professional. I don't see why a definition of professional is necessary or relevant.

"Do you believe anything else besides patterned behavior defines what makes up a professional..."

Where did I ever make that assertation? Now you're just pulling things out of thin air...

"...and you really believe professionals don't deliberately mix up their behavior in order to remain unpredictable?"

No. I don't. At least, not randomly. They mix up their behavior based on their knowledge of their opponents' weaknesses. For a MLB pitcher, that might mean that ever though I like to throw my slider down and away, I know the batter can't hit a up and in fastball, so I change my behavior to give me a better opportunity to be victorious.

In Diplomacy, this is equivalent to me knowing that Devonian likes to play defensively (example only people!), so therefore I am more willing to take aggressive risks knowing that it is LESS likely that he is doing the same. Note I'm not saying it's IMPOSSIBLE that he does, but simply that it's less likely, therefore giving me a better chance at victory. Randomness has nothing to do with it.

"Devon, I didn't address that because it's the same thing. You're talking about people who are born with much and play casually versus people not born with much but playing with commitment."

This doesn't even make any sense. Why don't you go back and (with quotes), pick apart my argument. Perhaps it is because you can't?
Tomahaha (1170 D)
18 Oct 13 UTC
+I lied, one more post before staying out of this until this clown gives us an example of one game that does not boil down to luck...if he can name NONE, then his entire posting is nothing but trolling, if he truly believes this game boils down to luck, then he must prove a game that does not, otherwise (according to him) ALL games are based on luck so why discuss this here?

anyways, The definition of "Luck"...

"a combination of circumstances, events, etc., operating by chance to bring good or ill to a person."

That simply does not apply to this game, he wants to talk about those odd situations where it's a 50/50 chance of moving correctly. First off, it's a combination of circumstances, getting to this 50/50 point was brought on (or NOT brought on!) by earlier situations that each person had a hand in and through negotiations had very real affect upon how things developed, these situations were not operated by chance = no luck at all.

The dictionary alone tells us this person is WRONG!

and lastly, did I actually hear him say some people are "Born Lucky" you want to say "Luck" is some sort of concrete "thing", if luck is "chance" then by definition, you can't be born lucky either!
Argotitan (1182 D)
18 Oct 13 UTC
I really wish we had a more conventional forum to post on. This is a bit of a mess...

...so let's get some things straightened out.

Luck is something out of your control.

Skill is something in your control.

Yes, players control their decisions when playing games, but their decisions by themselves do not determine outcomes. It's how decisions interact.

Players can commit to rational strategy which is skillful.

Players cannot necessarily anticipate others' simultaneous moves which is lucky.

Yes, players can have patterns, but experts don't because they understand the value of being unpredictable. Pattern-seeking only works against non-experts.

Those who are born before others have more time available to commit towards rational strategizing, so they're lucky in the sense of being older.

Those who are born with instincts or "bigger brains" are lucky since they don't choose to have instincts or bigger brains.

Those who choose to commit towards one competition before the other are lucky since they don't know how other players in society will commit among competitions.

Does this mean players don't deserve credit for their victories? No. People consent to assume the risk of getting lucky.

Even psychologically speaking, this doesn't entirely discount the value of playing for victory because people enjoy feeling like they're in control.

Should commitment be discounted? No. Should what people are born with be discounted? No.

What should be discounted is the ability to predict another's behavior. Experts will randomize to be unpredictable, and beginners will either have committed more towards rational strategizing elsewhere or have not been born with sufficient rational strategization skill. Both of those are lucky.

We play games because they're fun. It's still fun to play. We should just understand the boundaries of fun so we don't get full of ourselves.
ScubaSteve (1234 D)
18 Oct 13 UTC
In Diplomacy, as in most things, we all tend to overestimate the value of our intrinsic greatness in victories and overestimate the value of luck, chance and fortune in our defeats.
G-Man (2466 D)
18 Oct 13 UTC
+1 Scuba - so insightful lately!
Devonian (1887 D)
18 Oct 13 UTC
Argo, those statements are your own opinion, even though you have stated them as fact. I disagree with many of them. I will number them for easier reference later.

1. Luck is something out of your control. - I agree

2. Skill is something in your control. - I agree

3. Yes, players control their decisions when playing games, but their decisions by themselves do not determine outcomes. It's how decisions interact. - I agree

4. Players can commit to rational strategy which is skillful. - Unclear. I don't think I agree

5. Players cannot necessarily anticipate others' simultaneous moves which is lucky. - Unclear. I don't think I agree.

6. Yes, players can have patterns, but experts don't because they understand the value of being unpredictable. Pattern-seeking only works against non-experts. - I disagree

7. Those who are born before others have more time available to commit towards rational strategizing, so they're lucky in the sense of being older. - Irrelevant. How they became more skillful is irrelevant. (as it applies to diplomacy)

8. Those who are born with instincts or "bigger brains" are lucky since they don't choose to have instincts or bigger brains. - Irrelevant. How they became more skillful is irrelevant. (as it applies to diplomacy)

9. Those who choose to commit towards one competition before the other are lucky since they don't know how other players in society will commit among competitions. - Irrelevant. How they became more skillful is irrelevant. (as it applies to diplomacy)

10. Does this mean players don't deserve credit for their victories? No. People consent to assume the risk of getting lucky. - Irrelevant. Does not relate to the original question.

11. Even psychologically speaking, this doesn't entirely discount the value of playing for victory because people enjoy feeling like they're in control. - Irrelevant. Does not relate to the original question.

12. Should commitment be discounted? No. Should what people are born with be discounted? No. - Irrelevant. Does not relate to the original question.

13. What should be discounted is the ability to predict another's behavior. Experts will randomize to be unpredictable, and beginners will either have committed more towards rational strategizing elsewhere or have not been born with sufficient rational strategization skill. Both of those are lucky. - Irrelevant. Does not relate to the original question.

14. We play games because they're fun. It's still fun to play. We should just understand the boundaries of fun so we don't get full of ourselves. - Irrelevant. Does not relate to the original question.

In addition to these, effort or commitment are not defined or adequately addresses.
Argotitan (1182 D)
19 Oct 13 UTC
Devon, there comes a point in all discussions where value depends on the definitions of words. That's why I made that list.

Anyway, I'm surprised you're not sure you agree with statement 4. How do you suppose rational strategy happens if people don't skillfully commit to it?
Devonian (1887 D)
19 Oct 13 UTC
It is unclear.

We have not defined the term commit or commitment. I think we have different meanings for it.

Also, the term skillful is being used for the first time. Are you trying to define skill? Would statement #4 be the same if it read: "Players can commit to rational strategy, which is skill"?
Argotitan (1182 D)
19 Oct 13 UTC
Well let me put it this way.

I didn't get the impression that you believed skill was something entirely in someone's control because you believe it includes what someone is born with.

The closest idea I know that compares is "predestined calling" as if people are chosen by the grace of God to be skillful. The next closest idea I know is fitness from natural selection, but I'm putting that second since "God" is a social model. People play games in society, not nature (in contrast to animals).

What you're saying about commitment here fits that as well. To me, commitment is about the actualization of potential, but to you... commitment is something that potential craves unto itself. People don't choose to commit to you. Commitment just reveals itself.

Does that make sense?
Devonian (1887 D)
20 Oct 13 UTC
You said: "I didn't get the impression that you believed skill was something entirely in someone's control because you believe it includes what someone is born with"

- No, that's not what I believe. I think skill is the ability what a person currently has, regardless of how they got it.

If I were to select a specific definition, as it relates to diplomacy, I would use "Diplomatic, strategic, and tactical proficiency that is acquired by any means, or is developed through training or experience."

The amount of skill is measured at a specific point in time. I suppose, if a test could be created, it might even be quantified. How it is acquired is immaterial.

Using an analogy from basketball. Michael Jordan was cut from his freshman high school basketball team. He had little skill AT THAT TIME. However, years later, he was one of the best players in the sport. He had tremendous skill AT THAT TIME. It does not matter how he transformed from little skill to tremendous skill. The fact is that at one time his skill was low, at another it was high.

I don't understand your explanation of commitment.
Devonian (1887 D)
20 Oct 13 UTC
If I were to select a specific definition of commitment as it relates to diplomacy, I would use: "the state or quality of being dedicated to and using your diplomatic, strategic, and tactical skills to their utmost potential."
Tomahaha (1170 D)
20 Oct 13 UTC
Argo claims " there comes a point in all discussions where value depends on the definitions of words."
Yet he fails to accept the definition of "Luck"
His claim fails to meet the dictionary definition, this whole thread is a troll, please Argo give us an example of ONE game that does not boil down to luck, please explain why you can ignore what "Luck" means and give it your own definition that you expect us to swallow?
Argotitan (1182 D)
20 Oct 13 UTC
Devon, how are you defining the value of something if you don't consider how it comes into existence?
Devonian (1887 D)
20 Oct 13 UTC
I didn't say anything about defining the value of something.

But aside from that, we value all kinds of things without knowing or considering how they came into existence. We give A's to kids in school based on how they tested, not based on where they got the knowledge.
Argotitan (1182 D)
20 Oct 13 UTC
Well yes, we give those who cheat the same grade as those who don't.
Devonian (1887 D)
20 Oct 13 UTC
I suppose measuring skill would assume accurate testing. But you are getting on a tangent.
Argotitan (1182 D)
20 Oct 13 UTC
To be honest, I don't see a difference between grades given from cheating and grades given from natural endowment since neither comes from commitment.

The proper way to grade people to test them at the level they're endowed with. It's kind of like how in boxing we don't pair lightweights up with heavyweights.
Devonian (1887 D)
20 Oct 13 UTC
We're never going to agree on this. Because we can't even agree on the definitions.

I don't have a clue what your definition of commitment is, or how it applies to skill.
drano019 (2710 D Mod)
21 Oct 13 UTC
When you google "commitment", here's the first thing that pops up for me:

com·mit·ment
kəˈmitmənt
noun
noun: commitment; plural noun: commitments
1. the state or quality of being dedicated to a cause, activity, etc..

To me, that sure sounds a heck of a lot like Devonian's definition of commitment. Dedicating yourself to a cause (in this case, playing a game of Dip to your fullest potential and using all of your skill) is the dictionary definition of commitment that applies to Diplomacy.
Devonian (1887 D)
21 Oct 13 UTC
Drano, I took that definition and modified it to Diplomacy. But, I don't see how argo defines commitment, or how he thinks it applies to skill.

I'm about to give up trying to figure out what he is trying to say. He keeps going on tangents and avoiding answering questions.
Tomahaha (1170 D)
21 Oct 13 UTC
nor does he adhere to the definition of Luck ...his entire premise of this post
Argotitan (1182 D)
21 Oct 13 UTC
I'm getting the impression that you guys are just playing language games at this point just to make a point on words having no intrinsic meaning and that they can be screwed with at the will of their users.

The only reason I'm saying this is because on the odd-chance that I'm wrong, you're entitled to know that you're giving a very bad impression.

Otherwise, whatever.
Devonian (1887 D)
21 Oct 13 UTC
Yep, I'm done.

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190 replies
Argotitan (1182 D)
17 Oct 13 UTC
Is Norway Undervalued in 1066?
Something I notice when playing 1066 (v2) is that England and Normandy always do battle, and Norway usually has a lot of leeway to mop things up. I guess the larger size of the North Sea spaces give the illusion that Norway is farther away, but in reality, it's just two spaces away just like Normandy.
4 replies
Open
Argotitan (1182 D)
17 Oct 13 UTC
Looking For Replacement
http://www.vdiplomacy.com/board.php?gameID=16061

Germany still has over 20 SCs, and Italy looks like it's going to overrun. We could use a German player to keep things balanced.
1 reply
Open
Anon (?? D)
11 Oct 13 UTC
Aho Mitakuye Oyasin gameID=16203
I am Tecumseh, the great Pawnee warrior and I come to your tribe with an important message. Please read below...
2 replies
Open
Argotitan (1182 D)
12 Oct 13 UTC
Rational Moves Test
You guys could really use some sort of test to license people to play games in. It's annoying when irrational players ruin the game for rational players by allowing third players to win after overrunning them.
22 replies
Open
Anon (?? D)
12 Oct 13 UTC
GOOD POSITION SUB NEEDED
http://vdiplomacy.net/board.php?gameID=15723
0 replies
Open
Argotitan (1182 D)
05 Oct 13 UTC
Does Drawing in WTA Backfire?
I was wondering if the logic behind WTA draws isn't necessarily reliable. Draws allow people to make alliances, and instead of drawing against the solo winner, they simply draw among themselves instead of pursuing a solo victory. Is there a way to disable drawing so this doesn't happen?
14 replies
Open
Tomahaha (1170 D)
07 Oct 13 UTC
NWO
Is anyone interested in a CRAZY and HUGE world variant?
17 replies
Open
KICEMEN17 (1075 D)
06 Oct 13 UTC
Risk to Diplomacy
Has anyone ever tried converting a Risk board to be a diplomacy board? If so, how did you do this?
10 replies
Open
Snake IV (1154 D)
02 Oct 13 UTC
(+1)
Variant play testing (Gobble-Earth)
Hi
I'm looking for some people to take part in the play test of the variant Gobble-Earth; we have already filled it up halfway.
11 replies
Open
Lukas Podolski (1234 D)
02 Oct 13 UTC
Messages tab
It is rather hard to keep track of private messages under the status quo as they are integrated under the Notices tab. Is it possible for our fellow Moderators to create a Messages tab?
2 replies
Open
David E. Cohen (1000 D)
27 Sep 13 UTC
East Indies and Spice Islands Variants in Development
To separate this from the "New Variants in Development" thread, I am starting this one. The link to both maps: http://diplomiscellany.tripod.com/id23.html .
10 replies
Open
tiger (1653 D)
27 Sep 13 UTC
Diplomacy Logic
In the WWIV variant, there is a territory called EBR (East Britain) which is in the west of England. wtf????
11 replies
Open
Argotitan (1182 D)
28 Sep 13 UTC
Does Anyone Want to Play a Live Classic?
It's the weekend, so I figured maybe there's a handful of several people who want to play a classic game with 10 minute turns.

Please post here if you're interested. I'll check in regularly over the new few hours in case there's interest.
0 replies
Open
kaner406 (2103 D Mod (B))
25 Sep 13 UTC
out of interest - what variant would you like to see as FoW?
This is purely out of interest. Add your variant of choice below, or if it is already on the list add a +1 to it. For me it would be:

Known World 901: 1
30 replies
Open
Jimbozig (1179 D)
03 Jul 12 UTC
(+1)
Whittle down
So we do not forget about this.
238 replies
Open
GOD (1791 D Mod (B))
25 Sep 13 UTC
sitter(s) needed!
I will leave country on 4th October and can't guarantee internet connection for the following ten days.
10 replies
Open
Anon (?? D)
26 Sep 13 UTC
Classic Cataclysm New game
with "Chat" gameID=16002
0 replies
Open
General Cool (978 D)
24 Sep 13 UTC
Replacements needed!
http://vdiplomacy.com/board.php?gameID=15244

Great positions for Russia and china.
15 replies
Open
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